bloat-buster/dependencies/glslang-15.0.0/Test/spv.xfbOffsetOnBlockMembersAssignment.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

14 lines
222 B
GLSL

#version 450
layout(xfb_buffer=2) out;
layout(location=5, xfb_offset=0) out block2 {
float y1_out;
vec4 y2_out;
};
void main() {
y1_out = 7.0;
y2_out = vec4(1.0, 0.0, 0.0, 1.0);
gl_Position = vec4(0.0);
}