David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

23 lines
641 B
Plaintext

300link.frag
Shader version: 300
0:? Sequence
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'color1' ( out highp 4-component vector of float)
0:? 'color2' ( out highp 4-component vector of float)
Linked fragment stage:
ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
Shader version: 300
0:? Sequence
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'color1' ( out highp 4-component vector of float)
0:? 'color2' ( out highp 4-component vector of float)