David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

52 lines
1.6 KiB
Plaintext

positive_infinity.frag
Shader version: 300
0:? Sequence
0:4 Function Definition: main( ( global void)
0:4 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp highp float)
0:9 'correct' ( temp highp float)
0:9 Constant:
0:9 1.000000
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'my_FragColor' ( out highp 4-component vector of float)
0:10 Construct vec4 ( temp highp 4-component vector of float)
0:10 Constant:
0:10 0.000000
0:10 'correct' ( temp highp float)
0:10 Constant:
0:10 0.000000
0:10 Constant:
0:10 1.000000
0:? Linker Objects
0:? 'my_FragColor' ( out highp 4-component vector of float)
Linked fragment stage:
Shader version: 300
0:? Sequence
0:4 Function Definition: main( ( global void)
0:4 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp highp float)
0:9 'correct' ( temp highp float)
0:9 Constant:
0:9 1.000000
0:10 move second child to first child ( temp highp 4-component vector of float)
0:10 'my_FragColor' ( out highp 4-component vector of float)
0:10 Construct vec4 ( temp highp 4-component vector of float)
0:10 Constant:
0:10 0.000000
0:10 'correct' ( temp highp float)
0:10 Constant:
0:10 0.000000
0:10 Constant:
0:10 1.000000
0:? Linker Objects
0:? 'my_FragColor' ( out highp 4-component vector of float)