David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

62 lines
2.5 KiB
Plaintext

tes_patch.tese
ERROR: 0:7: 'location' : the aliases sharing the location 1 must be the same basic type and interpolation qualification
ERROR: 1 compilation errors. No code generated.
Shader version: 430
Requested GL_ARB_enhanced_layouts
input primitive = isolines
vertex spacing = none
triangle order = none
using point mode
ERROR: node is still EOpNull!
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'result' ( temp 4-component vector of float)
0:14 direct index ( temp 4-component vector of float)
0:14 'tcs_tes' ( in 32-element array of 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:18 add second child into first child ( temp 4-component vector of float)
0:18 'tes_gs' ( out 4-component vector of float)
0:18 'result' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gohan' (layout( location=1 component=0) in 32-element array of 2-component vector of float)
0:? 'goten' (layout( location=1 component=2) patch in 2-component vector of float)
0:? 'tcs_tes' ( in 32-element array of 4-component vector of float)
0:? 'tes_gs' ( out 4-component vector of float)
Linked tessellation evaluation stage:
Shader version: 430
Requested GL_ARB_enhanced_layouts
input primitive = isolines
vertex spacing = equal_spacing
triangle order = ccw
using point mode
ERROR: node is still EOpNull!
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'result' ( temp 4-component vector of float)
0:14 direct index ( temp 4-component vector of float)
0:14 'tcs_tes' ( in 32-element array of 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:18 add second child into first child ( temp 4-component vector of float)
0:18 'tes_gs' ( out 4-component vector of float)
0:18 'result' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gohan' (layout( location=1 component=0) in 32-element array of 2-component vector of float)
0:? 'goten' (layout( location=1 component=2) patch in 2-component vector of float)
0:? 'tcs_tes' ( in 32-element array of 4-component vector of float)
0:? 'tes_gs' ( out 4-component vector of float)