David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

20 lines
162 B
GLSL

struct S {
float f;
float3 v;
float3x3 m;
};
cbuffer bufName {
S s;
};
S foo()
{
return s;
}
void main()
{
foo();
}