bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.noSemantic.functionality1.comp
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

7 lines
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AppendStructuredBuffer<float4> Buf : register(u0);
[numthreads(1, 1, 1)]
void main()
{
Buf.Append(1.0f.xxxx);
}