David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

25 lines
301 B
GLSL

#line 1
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
#line 2
PS_OUTPUT main()
{
PS_OUTPUT psout;
#line 123 "SomeFile.frag"
int thisLineIs = __LINE__; // gets 124
psout.Color = float4(thisLineIs, 0, 0, 1);
psout.Depth = 1.0;
return psout;
}