David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
267 B
GLSL

struct PS_OUTPUT { precise float4 color : SV_Target0; };
static precise float precisefloat;
void MyFunction(in precise float myfloat, out precise float3 myfloat3) { }
PS_OUTPUT main()
{
PS_OUTPUT ps_output;
ps_output.color = 1.0;
return ps_output;
}