David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

16 lines
234 B
GLSL

#version 440
layout(location = 0) in Primitive
{
vec2 texCoord;
} IN;
layout(location = 0) out vec4 oColor;
layout(binding = 0) uniform sampler2D mytex;
void main()
{
oColor = texture(mytex, IN.texCoord);
}