bloat-buster/dependencies/glslang-15.0.0/Test/nvShaderNoperspectiveInterpolation.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
231 B
GLSL

#version 300 es
precision mediump float;
noperspective in vec4 bad; // ERROR
#extension GL_NV_shader_noperspective_interpolation : enable
noperspective in vec4 color;
out vec4 fragColor;
void main() {
fragColor = color;
}