bloat-buster/dependencies/glslang-15.0.0/Test/rayQuery-OpConvertUToAccelerationStructureKHR.comp
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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#version 460
#extension GL_EXT_ray_query : enable
layout(push_constant, std140) uniform params
{
uvec2 tlas;
};
void main()
{
rayQueryEXT rayQuery;
rayQueryInitializeEXT(rayQuery, accelerationStructureEXT(tlas), 0, 0, vec3(0.0), 0.0, vec3(1.0), 1.0);
rayQueryTerminateEXT(rayQuery);
}