David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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#version 450
layout (local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in;
shared int foo[gl_WorkGroupSize.x + gl_WorkGroupSize.y * gl_WorkGroupSize.z];
void main () {}