bloat-buster/dependencies/glslang-15.0.0/Test/spv.1.4.OpEntryPoint.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

28 lines
499 B
GLSL

#version 450
layout(location = 0) in vec4 inv;
layout(location = 0) out vec4 outv;
vec4 globalv;
layout(binding = 0) uniform ubt {
vec4 v;
} uniformv;
layout(binding = 1) buffer bbt {
float f;
} bufferv;
layout(push_constant) uniform pushB {
int a;
} pushv;
void main()
{
vec4 functionv;
functionv = inv;
globalv = inv;
outv = functionv + inv + globalv + uniformv.v * pushv.a * bufferv.f;
outv += functionv + inv + globalv + uniformv.v * pushv.a * bufferv.f;
}