18 lines
244 B
GLSL
18 lines
244 B
GLSL
#version 450 core
|
|
|
|
layout(std140, set=0, binding=0) uniform ub {
|
|
bool bi[2][3];
|
|
};
|
|
layout(std430, set=0, binding=1) buffer ssbo {
|
|
bool bo[2][3];
|
|
};
|
|
|
|
layout(location=0) out vec4 color;
|
|
|
|
void main()
|
|
{
|
|
bo = bi;
|
|
color = vec4(0);
|
|
}
|
|
|