bloat-buster/dependencies/glslang-15.0.0/Test/spv.1.4.load.bool.array.interface.block.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

18 lines
244 B
GLSL

#version 450 core
layout(std140, set=0, binding=0) uniform ub {
bool bi[2][3];
};
layout(std430, set=0, binding=1) buffer ssbo {
bool bo[2][3];
};
layout(location=0) out vec4 color;
void main()
{
bo = bi;
color = vec4(0);
}