David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
319 B
GLSL

#version 400
uniform sampler s;
uniform textureBuffer texBuffer;
uniform itextureBuffer itexBuffer;
uniform utextureBuffer utexBuffer;
void main()
{
samplerBuffer (texBuffer, s);
isamplerBuffer (itexBuffer, s);
usamplerBuffer (utexBuffer, s);
}