bloat-buster/dependencies/glslang-15.0.0/Test/spv.GeometryShaderPassthrough.geom
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

17 lines
254 B
GLSL

#version 450
#extension GL_NV_geometry_shader_passthrough : require
layout(triangles) in;
layout(passthrough) in gl_PerVertex {
vec4 gl_Position;
};
layout(passthrough) in Inputs {
vec2 texcoord;
vec4 baseColor;
};
void main()
{
}