David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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#version 460
#extension GL_NV_ray_tracing : enable
layout(location = 0) callableDataNV vec4 data0;
layout(location = 1) callableDataInNV dataBlock {
uint data1;
};
void main()
{
uvec3 id = gl_LaunchIDNV;
uvec3 size = gl_LaunchSizeNV;
data1 = 256U;
executeCallableNV(2,1);
}