bloat-buster/dependencies/glslang-15.0.0/Test/spv.conditionalDemote.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

19 lines
371 B
GLSL

#version 460 core
#extension GL_EXT_demote_to_helper_invocation : enable
layout(set = 0, binding = 0) uniform sampler2D tex;
layout(location = 0) in vec2 coord;
layout(location = 0) out vec4 o;
void main (void)
{
vec4 v = texture(tex, coord);
if (v == vec4(0.1,0.2,0.3,0.4))
demote;
bool x = helperInvocationEXT();
o = v;
}