bloat-buster/dependencies/glslang-15.0.0/Test/spv.debuginfo.multiline.glsl.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

25 lines
274 B
GLSL

#version 460
in float inx;
out float outx;
float add(float x, float y, float z) {
return
x
+
y
+
z
;
}
void main() {
outx
=
add(
inx+1,
inx+2,
inx+3
)
;
}