bloat-buster/dependencies/glslang-15.0.0/Test/spv.earlyAndlateFragmentTests.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

13 lines
449 B
GLSL

#version 450 core
#extension GL_EXT_fragment_shading_rate : enable
#extension GL_ARB_shader_stencil_export : enable
#extension GL_ARB_fragment_shader_interlock : enable
#extension GL_AMD_shader_early_and_late_fragment_tests : enable
layout(location = 0) flat in int instanceIndex;
layout(early_and_late_fragment_tests_amd) in;
layout(depth_less) out float gl_FragDepth;
void main()
{
gl_FragDepth = float(instanceIndex) / float(81);
}