bloat-buster/dependencies/glslang-15.0.0/Test/spv.ext.textureShadowLod.error.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

14 lines
218 B
GLSL

#version 450
layout(binding = 0) uniform sampler2DArrayShadow s2da;
layout(location = 0) out vec4 c_out;
layout(location = 0) in vec4 tc;
void main()
{
float c = textureLod(s2da, tc, 0);
c_out = vec4(c);
}