bloat-buster/dependencies/glslang-15.0.0/Test/spv.fragmentShaderBarycentric.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

16 lines
356 B
GLSL

#version 450
#extension GL_NV_fragment_shader_barycentric : require
layout(location = 0) pervertexNV in vertices {
float attrib;
} v[];
layout(location = 1) out float value;
void main () {
value = (gl_BaryCoordNV.x * v[0].attrib +
gl_BaryCoordNV.y * v[1].attrib +
gl_BaryCoordNV.z * v[2].attrib);
}