David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

10 lines
160 B
GLSL

#version 450
#extension GL_NV_conservative_raster_underestimation : enable
out vec4 color;
void main() {
color = vec4(gl_FragFullyCoveredNV, 0, 0, 0);
}