David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

27 lines
404 B
GLSL

#version 450
layout(binding = 0) buffer block {
float m0;
vec3 m4;
//////
float m16;
layout(offset=20) vec3 m20;
/////
vec3 m32;
/////
vec2 m48;
vec2 m56;
////
float m64;
vec2 m68;
float m76;
//////
float m80;
layout(offset=88) vec2 m88;
//////
vec2 m96;
///////
dvec2 m112;
};
void main() {}