David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

11 lines
140 B
GLSL

#version 450 core
#pragma STDGL invariant(all)
layout(location=0) out highp float v;
void main()
{
gl_Position = vec4(v, v, 0, 1);
}