David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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#version 450
layout(local_size_x_id = 18, local_size_y_id=10,local_size_z_id = 19) in;
shared uint keys[gl_WorkGroupSize.z][gl_WorkGroupSize.x * gl_WorkGroupSize.y];
void main()
{
}