David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

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#version 450
layout(local_size_x_id = 18, local_size_z_id = 19) in;
layout(local_size_x = 32, local_size_y = 32) in;
buffer bn {
uint a;
} bi;
void main()
{
bi.a = gl_WorkGroupSize.x * gl_WorkGroupSize.y * gl_WorkGroupSize.z;
}