David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

8 lines
190 B
GLSL

#version 450
#extension GL_KHR_shader_subgroup_basic: enable
layout(location = 0) out uvec4 data;
void main (void)
{
data = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);
}