David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

11 lines
218 B
GLSL

#version 450
layout(constant_id = 3) const int a = 2;
layout(location = 2) uniform float f;
layout(location = 4, binding = 1) uniform sampler2D s1;
layout(binding = 2) uniform sampler2D s2;
void main()
{
}