bloat-buster/dependencies/glslang-15.0.0/Test/spv.texture.sampler.transform.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

14 lines
168 B
GLSL

#version 440
uniform sampler smp;
uniform texture2D tex;
in vec2 coord;
out vec4 color;
void main()
{
color = texture(sampler2D(tex, smp), coord);
}