David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

11 lines
132 B
GLSL

#version 140
uniform sampler2D s2D;
centroid vec2 centTexCoord;
void main()
{
gl_FragColor = texture2D(s2D, centTexCoord);
}