David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

18 lines
257 B
GLSL

#version 140
uniform sampler2D texSampler2D;
in vec3 inColor;
in vec4 color[6];
in float alpha[16];
void main()
{
vec4 texColor = color[1] + color[1];
texColor.xyz += inColor;
texColor.a += alpha[12];
gl_FragColor = texColor;
}