David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

12 lines
185 B
GLSL

#version 300 es
precision mediump float;
in vec4 pos;
layout(location = 1) out vec4 c;
layout(location = 5) out vec4 p;
layout(location = 9) out vec4 q[2];
void main()
{
}