bloat-buster/dependencies/glslang-15.0.0/Test/GL_ARB_gpu_shader5.u2i.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

12 lines
185 B
GLSL

#version 150
#extension GL_ARB_gpu_shader5 : require
uniform int u1;
uniform int u2;
out vec4 result;
void main()
{
uint v = 0;
v = uint(u2) - u1; // implicit conversions
}