David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

12 lines
107 B
GLSL

#version 450
in Vertex {
vec4 v;
} vVert;
void main()
{
vec4 color = vec4(vVert.v2.rgb, 1.0);
}