15 lines
231 B
GLSL
15 lines
231 B
GLSL
#version 430 core
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layout (std140) uniform UBO // offset can't use on 430 core with out extension require
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{
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layout(offset = 0) vec4 a;
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};
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in vec4 in_vs;
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out vec4 out_vs;
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void main()
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{
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out_vs = in_vs + a;
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}
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