David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

14 lines
236 B
GLSL

void PixelShaderFunction(float4 input) : COLOR0
{
[unroll];
[];
[][][];
[unroll(4)];
[allow_uav_condition];
[unroll(4)] [allow_uav_condition];
[ loop ];
[fastopt];
[branch] if (0);
[flatten];
}