bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.deadFunctionMissingBody.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

9 lines
199 B
GLSL

float4 main(): SV_Target0 { return 0; }
struct Surface { float3 albedo; };
Surface surfaceShader(float fade);
Surface surfaceShaderExec()
{
float fade = 0;
return surfaceShader(0);
}