bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.explicitDescriptorSet.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

16 lines
253 B
GLSL

SamplerState g_sSamp : register(s1);
Texture1D <float4> g_tTex1df4 : register(t0);
SamplerState g_sSamp2_amb;
uniform float floatval_amb;
Buffer<float> floatbuff;
float4 main() : SV_Target0
{
g_sSamp2_amb;
return 0;
}