bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.load.rwbuffer.dx10.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

33 lines
435 B
GLSL

RWBuffer <float4> g_tBuffF;
RWBuffer <int4> g_tBuffI;
RWBuffer <uint4> g_tBuffU;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
uniform int c1;
uniform int2 c2;
uniform int3 c3;
uniform int4 c4;
uniform int o1;
uniform int2 o2;
uniform int3 o3;
uniform int4 o4;
PS_OUTPUT main()
{
PS_OUTPUT psout;
g_tBuffF.Load(c1);
g_tBuffU.Load(c1);
g_tBuffI.Load(c1);
psout.Color = 1.0;
return psout;
}