bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.logical.unary.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

30 lines
403 B
GLSL

struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
uniform int ival;
uniform int4 ival4;
uniform float fval;
uniform float4 fval4;
PS_OUTPUT main()
{
!ival; // scalar int
!ival4; // vector int
!fval; // scalar float
!fval4; // vector float
if (ival);
if (fval);
if (!ival);
if (!fval);
PS_OUTPUT psout;
psout.Color = 1.0;
return psout;
}