David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

15 lines
219 B
GLSL

float4 main() : SV_Target0
{
// Unroll hint
[unroll(5) ] for (int x=0; x<5; ++x);
// Don't unroll hint
[loop] for (int y=0; y<5; ++y);
// No hint
for (int z=0; z<5; ++z);
return 0;
}