David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

28 lines
435 B
GLSL

struct MyBuffer1
{
column_major float4x4 mat1;
row_major float4x4 mat2;
float4 vec1;
float foo;
};
struct MyBuffer2
{
row_major float4x4 mat1;
float4 vec1;
};
cbuffer Example
{
MyBuffer1 g_MyBuffer1;
MyBuffer2 g_MyBuffer2;
column_major float4x4 mat1a;
};
float4 main() : SV_Target0
{
return mul(g_MyBuffer1.mat1, g_MyBuffer1.vec1) +
mul(g_MyBuffer2.mat1, g_MyBuffer2.vec1);
}