bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.mip.negative2.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

10 lines
153 B
GLSL

Texture2D g_tTex2df4;
float4 main() : SV_Target0
{
g_tTex2df4.r[2][uint2(3, 4)]; // '.r' not valid on texture object
return 0;
}