bloat-buster/dependencies/glslang-15.0.0/Test/hlsl.singleArgIntPromo.vert
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

16 lines
425 B
GLSL

float main(): SV_Target0
{
int d = 4;
int2 d2 = int2(5,d);
float f1 = log2(5);
float2 f2 = log(d2);
float3 f3 = log(int3(7,2,3));
float2 f22 = log(int2(5,d)); // This case does not work yet, due to a different bug that turns this into 2 args.
int a = 5;
min16float b = min16float(f16tof32(a));
b *= b;
uint c = f32tof16(b);
return f1 + f2.x + f3.z + f22.y + c;
}