David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

12 lines
183 B
GLSL

float4 PixelShaderFunction() : COLOR0
{
if (WaveIsFirstLane())
{
return float4(1, 2, 3, 4);
}
else
{
return float4(4, 3, 2, 1);
}
}