David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

10 lines
222 B
GLSL

#version 420
void f();
uniform sampler2D s;
void main() {
vec2 v = s.rr; // Swizzles do not apply to samplers
f().xx; // Scalar swizzle does not apply to void
f().xy; // Vector swizzle does not apply either
}