David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

13 lines
151 B
GLSL

#version 450
in float inf;
out vec4 outf4;
void main()
{
if (inf > 2.0)
outf4 = vec4(inf);
else
outf4 = vec4(inf + -.5);
}