bloat-buster/dependencies/glslang-15.0.0/Test/simpleFunctionCall.frag
David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

16 lines
174 B
GLSL

#version 150
uniform vec4 bigColor;
varying vec4 BaseColor;
uniform float d;
vec4 foo()
{
return BaseColor;
}
void main()
{
gl_FragColor = foo();
}