David Gonzalez Martin be2de1d672 Render a texture
2024-11-10 08:48:46 -06:00

18 lines
221 B
GLSL

#version 450
const bool condition = false;
uniform ubname {
bool b;
} ubinst;
bool foo(bool b)
{
return b != condition;
}
void main()
{
gl_Position = foo(ubinst.b) ? vec4(0.0) : vec4(1.0);
}